
The AI improves the predictive targeting of an AI gunner, so that now, he's going to shoot where he thinks you’re looking, with a frightening degree of accuracy. Balancing that in Campaign would have been problematic in Halo: CE or Halo 2, since it would have been too powerful a weapon, but in Halo 3, there is simply so much going on, and so many targets to focus on, that improving it is actually necessary to stop the game being too hard.
It works especially well in letting you steer the vehicle and the camera to tempt the gunner into targeting an individual. So if a brute is giving you a really hard time, lobbing Brute Grenades, for example, you can easily cause the gunner to pick that guy as your next target with simple steering and looking.
And it doesn’t matter if he’s in the center of a group of five or six Grunts. If you’re aiming correctly, the AI gunner will know the difference and concentrate on the Brute, not because it’s a Brute, but because you’ve chosen him as the target.
| Posted at 03/18/2007 03:44 PM | Leave Comment View Comments (2) |
| x3nomorph x3h said at 03/19/2007 12:00 AM | Reply to this Comment |